A basic port that’s only mildly entertaining.
Sometimes, getting your product to market first helps set you above the rest.
Let’s hope the first pool game for the PlayStation VR2 (PSVR2) doesn’t follow this trend, and is outshined by the next.
ForeVR Pool, released Nov. 30 for the PSVR2, is a port from the Quest series of headsets. Published by ForeVR Games, pool is one from a VR specific roster that includes bowling, darts, and cornhole games – however each is released and purchased separately (currently only pool and bowling are available on the PSVR2).
The game is essentially built around the multiplayer experience, offering mostly chances to play others online for a chance to become a virtual pool shark.
Of course there is an option to practice on your own and play the computer in matches – although you cannot raise your level and get new pool cues in these modes.
There isn’t much to say about the game besides the fact that it’s very basic.
If you like to play pool, you can almost get the experience of hustling someone around a real table. But aside from the fact that you can play the game without glaring bugs, there isn’t much substance.
Highlighting the game, there’s nothing significantly wrong with it.
It looks alright and each pool hall – five in total – gives you a different atmosphere in which to play the game.
The game offers teleportation and locomotion, however, the tutorial doesn’t mention this – you basically have to figure out yourself that there is life outside teleporting. The same for smooth turning, all of which can be found in the settings menu once you finally learn the basics.
Before jumping into a game, players can walk around their own space, view the cues available to them, see trophies they’ve unlocked, and even pick their avatar – this is only very basic as you can choose from presets, rather than fully customize.
Once you’re ready, playing a game of pool can either be a great experience or extremely cumbersome, depending on your point of view.
The game boasts “custom pool physics,” however, it’s not really clear what that means – and it certainly isn’t close to a real life experience.
Players can add spin, make jumps, and do other types of trick shots, but it doesn’t always behave as it should. The times you’ll knock the cue ball onto the floor after making a seemingly basic shot is astronomical compared to real life.
Making a stronger shot should, at least in theory, be done by striking the cue ball harder. But it seems like no matter how hard or soft you make your shot, the game will do what it wants. Perhaps there are some bugs that need to be fixed, but it’s uncertain at this point.
One glaring issue this game has is the lack of haptic feedback. You feel absolutely nothing when playing this game, and something as basic as striking the ball is absent.
It’s obvious that the game was not upgraded fully for the capabilities of the PSVR2, but even some of the worst games released – Hellsweeper VR & Arashi: Castles of Sin – Final Cut – managed to implement SOME form of haptic feedback (even if not in all aspects of the game).
Considering the game was out for nearly two weeks before the creators decided to do any form of marketing for the release on the new headset, it’s as if they care very little for the game’s performance on the latest headset. By the way, their “marketing” came in the form of a lone tweet.
ForeVR Games seems to have done well for themselves with their slew of games over on the Quest headsets, and their games could do well on this one as well if they only bothered to show a little care.
It was early September when they announced all four games would be coming to the PSVR2 and it looks like the next several weeks will see the remaining games release.
ForeVR Pool may be the only pool game right now, but Blackhole Pool was announced earlier this year and is alleged to boast much truer physics and overall be a better simulation of the sport in VR.
Once ForeVR Games drops their remaining games, these would all do well and have longevity as they do not have any competition on the horizon.
In it’s current state, ForeVR Pool is a very basic game, and in all honesty, it’s not worthy of the $26.99 price tag – when it first released it was priced at $37.99, an even more ridiculous cost.
The developers need to do some polishing work and make this game better if they want this to last on the headset.
There’s absolutely no excuse for why they couldn’t add something as basic as haptic feedback for hitting the cue ball, among other things. It’s this lack of forethought that will lead to it quickly become the number two pool game for PSVR2, once Blackhole Pool releases.
Let’s hope the next game in the ForeVR series does better.
ForeVR Pool was reviewed after purchasing from the PlayStation store at full price.