A game of the year contender hops to another headset.
Ghost Town by Fireproof Games (The Room VR) is now available for the PlayStation VR2 (PSVR2).
Released Dec. 1, for the Sony headset, the virtual reality (VR) puzzler has already seen massive success since its Quest release April. 24; it hit PCVR later in 2025.
Fresh off winning the 2025 TIGA Game of the Year award – it also secured Best Puzzle Game 2025 – Ghost Town hits the PSVR2 just over a week out from The Game Awards. This year it’s one of five games nominated in the category of “Best VR/AR;” it will compete against titles like Alien: Rogue Incursion, Arken Age, The Midnight Walk, and the wholly overrated Deadpool VR.
For those who don’t know – or haven’t seen the Quest review written in April – Ghost Town is a narrative puzzle game where you step into the shoes of Edith Penrose, a witch, medium, and badass who helps ghosts move on from this world.
Standing apart from its sister title – or would The Room VR be considered a cousin in this instance – Ghost Town is driven by its story. Edith is looking for her brother, Adam, whom she has not seen in a year. Her search takes her down a dark and foreboding path that sees her work against the forces of darkness as it tries to force its way into our world.
She also solves puzzles and helps a few wayward souls along the way.
Since the overall gameplay is exactly the same as it was when it first came out, we won’t blather on about that in this piece. Instead, you can see the review which details the gameplay and story here, let’s talk about the PSVR2 version’s mechanics and looks.
We’ll start with the former.
If you’ve played the game on a different headset then this shouldn’t come as a surprise, if you’re new to the game then the controls are simple and to the point.
You’ll work through the game only needing to use a few different buttons to complete actions; mainly using the “grip” buttons ‘R1’ or ‘L1’ to grab, you’ll open your inventory with ‘triangle’ or ‘circle’ buttons, and you can interact with things and speak with people by pressing the ‘x’ button.
Also stepping away from its cousin game – we’ll just assume that’s how they’re related from here on out – Ghost Town has full locomotion support as you’ll wander around vast and scenic settings on your quest. The Room VR has a strict teleportation system that allows you to jump between each of the puzzles. This is so you can be properly situated for the best experience.
Because puzzles here are more obstacles in your path than the overall experience, you get to wander around and take in the view.
That’s really all there is to the mechanics – though it should be noted that you can view hints and notes within the inventory; you can do this by pulling down on the tabs that appear if you have hints turned on. Just like how it’s done in The Room VR.
Finally let’s talk graphics.

The original release on Quest was outstanding, and certainly nothing has changed in that sense – though the graphics may not be what some PSVR2 diehards may expect.
Certainly, things look great here; there’s no way a developer like Fireproof Games would ever let a game release if it didn’t look stellar. When you boot it up on PSVR2 and get to the title screen you’re immediately treated to a visual that stands apart from the Quest. As you play through the game, you’ll come across quite a few foreboding settings – a creepy lighthouse, a ritual dungeon, and an evil dimension – all of which are complete with darkness that stands out. The way the PSVR2 can make the blackness of the dark pull you in, almost makes this version of the game send chills down your spine – even if you’ve played this before.
As you wander through the game, there will probably be numerous times when you’ll want to stop and stare at the scenery before you – and why wouldn’t you it looks great.
The graphics, however, do appear soft in some places; specifically, if you’re focusing on things in the distance. Up close and to about medium focal lengths, you’ll see Edith’s world and it’ll stand out, but you will see some lower textures on things like the ground and walls. People are also not as high resolution as you might expect.

A patch to boost graphics can probably fix this for those who are sticklers for Red Matter 2 quality, however, this should in no way detract from the game if you’ve been waiting for it to his the PSVR2.
Overall, Ghost Town on the PSVR2 is a phenomenal port, and it’s clear why the game has already won awards – with hopefully another big win on the way.
The game sets up a new place within the Fireproof Games universe, and with its ending there’s all the hope that there’s more on the way for this series and from a developer that has proven to be masters of the escape room.
Even with the slate of games still to hit the headset in 2025, Ghost Town is not something to miss.
Ghost Town was reviewed on the PSVR2 after receiving a pre-release key.


