Glide around courses in this very basic game.
Have you ever played a game that early on shows itself to not be worth it?
In the virtual reality (VR) space, this happens more often than one would like. Sometimes the game is just too short or doesn’t contain enough elements to make it worthy of coming back; other times it’s because of the existence of issues – technical or otherwise.
Regardless of what might make you avoid a game one it’s finished – or abandon it to the recesses of the VR library – we’re here to talk about one game that will probably make the average user go “meh.”
Don’t worry, the game in question will absolutely prove itself to not be worth it.
Aerosurfer by Breach was released on Dec. 12, 2025. In this game you glide around numerous courses vying for the best time.
In your hands are plastic wings. These allow you to take flight across varying – but still pretty similar – settings as you attempt to reach the top of the leaderboards. If you prefer, you just race against your own time – there really isn’t a lot to offer.
You can reach faster speeds by flying closer to the ground in order to achieve the best possible time. Of course, the closer you fly to the ground, the more dangerous it’ll be for you; this is where the skill elements of this “easy to learn, difficult to master” game comes in.
With that being said, let’s jump into the controls.
Thing’s are simple here – remember it’s easy to learn after all – and you’ll tilt your controllers in the necessary direction to move yourself around. The system they employ does work well, and one does feel a slight sense of immersion – though your feet are still firmly planted on the ground so don’t expect to feel like you’re actually flying.
Moving your controllers to make your wings move is responsive and fluid, you’ll definitely need to put your full body into it sometimes, but that’s all part of the experience.
While it’s still pretty simplistic in nature, the only time you’ll need to hit a button – outside of menus or launching yourself off into each round – you’ll use the triggers to open the ailerons on each wing. This will help you dip closer to the ground, which is supposed to help you speed up more.
Graphically the game looks alright, boasting a very cartoonish looking world with skies that remind you of the Simpsons. Each course is filled with land, props and other items that you need to avoid hitting and use to help speed up your time. These are very basic looking with land masses looking blobby or a platform looking like someone haphazardly drew a shape.
Because these are merely items past which you’re supposed to fly – at speeds which marketing note can be up to 300 miles per hour – the developers at Breach probably don’t want you to care so much about them.
This, however, is just one of those things which is generally included in a game that’s meh.
There were never any crashes or bugs experienced, however, reaching higher speeds in some levels can come with a noticeable framerate drop.
Overall Aerosurfer is a repetitive and very niche game that will appeal to a very small corner of the VR market.
These games that boast how it’s difficult to master, are usually pretty light on content. Instead, they coast on the same thing and usually expect players to spend their time trying to climb the leaderboard – something that will only cater to those with compulsive tendencies and competitive people who enjoy believing they’re the best.
For those who want to fly around courses with no real goal then this game – priced at $18 might just be for you. However, if you have any taste – and don’t frivolously throw away money – suggestions might be that you avoid this game like someone with the plague, as it’s not at all worth the average gamers time.
Aerosurfer was reviewed on the Quest 3 after receiving a key from PressEngine.


